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Technical Artist

Red 5 - Sunday, 28 February 2010 07:51

POSITION FILLED

What’s It All About

As a technical artist, you live in the world between code and color. You love to figure out how to make a graphics engine sit up and beg, rendering visual effects that inspire and motivate players. You are equally comfortable whipping up a MaxScript or MEL script, as you are jumping into HLSL to tweak a shader.

A Typical Day

The game is coming along nicely, but somehow the graphical elements could use a little tweaking to blend together in a seamless experience. You create a plan to develop a few full-screen shaders to do the trick. You start with saturation controls and then move on to more ambitious techniques like tweaking the unified shader or finding an efficient way to add film grain effects to the game.

Who You Work With the Most

You work closely with the graphics programmers, discussing render pipelines and their effect on artist workflow or final graphics fidelity. You collaborate with your fellow artists frequently, seeking ways to make their job easier with a few scripts, researching and developing techniques for the creation of technical assets such as dynamic grass, light rays and character shaders, and supporting the FX artist with a few custom shader or particle modules.

What You’ve Done Before

  • Experience shipping games of high visual quality on Unreal 3 or equivalent shader driven engines.
  • Previous experience as a technical artists with shader authoring experience (HLSL/CG)
  • Great eye and aesthetic sense. Art background.
  • Fluency in MaxScript, or ability to pick it up quickly
  • Great sense of efficient code and an understanding of modern rendering pipelines
  • Great people skills, able to work in multi-disciplinary, team oriented environments.
  • A sense of fun.

Send resume and cover letter to:

Red 5 Studios Email: jobs@red5studios.com

This entry was posted on Sunday, February 28th, 2010 at 7:51 am and is filed under Filled.
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