Archive for May, 2011

Concept Artist – Icons – Contract

jhayter - Tuesday, 31 May 2011 10:29

POSITION FILLED

What’s It All About

Icons fascinate you. While researching various Icon styles from games you think about ways to incorporate them into your work. Massively multiplayer online games excite you, because you get to create multiple icons in an original IP adhering to Firefall’s style. Your icon creations shape the perceptions of the players of the game, instantly conveying to them a message about the objects in the game. Your clear and concise rendering skills make others appreciate your work, as does your excellent line quality. Whenever the opportunity arises, you enjoy working with a team of other concept artists to create fully-integrated art into the game.

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3D Modeler

jhayter - Tuesday, 31 May 2011 10:26

POSITION FILLED

What’s It All About

You love to create in 3D. Whether it’s organic or mechanical, you can spend hours looking at vertices and edges, adding the details that most other modelers miss. You find yourself looking at real world objects and thinking about how you would model them. You have a thorough understanding and appreciation of anatomy and apply that knowledge to the creatures you create – whether based in this world or another.

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Technical Game Designer

jhayter - Tuesday, 24 May 2011 02:11

POSITION FILLED

What’s It All About

You are one of the architects of encounters in Firefall, building challenging events where players can fight shoulder to shoulder to save the world! By designing encounters, you are able to breathe life into the world through the inspired use of object, NPCs and their behaviors. It is your responsibility to make sure the experiences aren’t just fun, but flawless as well – providing interesting tactical choices that draw attention to all aspects of the game play experience.

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Senior Web & Database Programmer

jhayter - Friday, 20 May 2011 04:53

What’s It All About

Creating dynamic web applications using tools like AJAX, Javascript, and Web Standards is something you’re willing to do for fun, but it’s even better when you can get someone to pay you. You love Web 2.0 applications and have a million ideas on how to create dynamic websites for MMOs. The best part of web development is the rapid turnaround: you can get new features deployed quickly and see how people like it within hours. You keep this fact in mind as you develop tools for our game designers, allowing them to decipher what’s happening in the game, and for the rest of the team by providing them access to the collected data and a means to sort it into useful categories.

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Gameplay Programmer (2 positions available)

jhayter - Friday, 20 May 2011 04:49

POSITION FILLED

What’s It All About

You look at massively multiplayer online games as a collection of systems and code. You love watching players encounter the new features and systems you’ve written, allowing them to interact with the world and perhaps even create new things within it. Item creation, guild systems, spells and abilities – anything the players can interact with is in your purview. During the design process you’re all about prototyping game systems, and both before and after release you want to make sure the logic on the server that governs these systems is sound. Building upon the fundamental server architecture, you and the other gameplay programmers code the systems players will utilize over and over again.

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