Archive for June, 2011

Senior Level Designer

jhayter - Wednesday, 1 June 2011 10:09

POSITION FILLED

What’s It All About

You are the architect for the playable space in the world, building mechanically interesting areas in which players enjoy exploring as much as they do trying to kill one another. It’s your responsibility to make sure the environments aren’t only laid out well, but functional while providing many interesting tactical choices for players to discover. By working closely with other designers and programmers, you devise ways to structure your levels so players can use all their characters’ abilities and all their own game play skills to overcome challenges and opponents.

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