Concept Artist

Red 5 - Monday, 2 April 2012 01:02

What It’s All About

Environments, characters, weapons, vehicles, and props all fascinate you. While researching various environmental styles from history, you think about ways to incorporate them into your work. Massively multiplayer online games excite you, because you get to create buildings and other structures that meld different architectural styles. From futuristic spaceports and beyond, your creations shape the perceptions of the players of the game, instantly conveying to them a message about the zone they’ve entered and the gameplay they are about to experience. Your clear and concise rendering skills make others appreciate your work, as does your excellent line quality. Whenever the opportunity arises, you enjoy working with a team of other concept artists to create amazing visuals and ideas that bring the world to life.

A Typical Day

You begin your day by meeting with the art lead to discuss the design needs of a new zone you’ll be working on this week. Other concept artists are also working on the zone, but your purview encompasses the buildings, bridges, and other structures. Once you’re done getting a feel for what’s required, you enjoy spending a few hours researching architectural styles that might tie into the general theme of the geographical region. You sketch out a few ideas to present at an art and design meeting later on in the day. That meeting also gives you the opportunity to hear feedback on a few of the building designs you presented last week. The rest of the team really liked your stuff but wants you to emphasize a particular element within the drawings, since it fits well with the concept of the environment. Not only will this strengthen the overall concept of the zone but it’ll make the 3D modeler’s job easier once he gets started converting your work into a playable game element.

Who You Work With the Most

Communication is very important. The game designers are creating the story and background for the game you’re working on, so you need to be able to understand what they’re talking about and turn their words into pictures. Since you’ve got the art knowledge, you can suggest ideas that may not have occurred to them. Between you, the concept team and the art lead, you’ll shape the presentation of the world. Finally, the feedback loop circles all the way around between you and the modeling team. No matter how great an environmental concept is, it won’t do much good if they can’t render it in the game.

What You’ve Done Before

  • Strong digital illustration skills using Adobe Photoshop
  • Excellent draftsmanship
  • Knowledge of environments, characters, weapons, vehicles, and props
  • Ability to develop and adapt to a range of art styles
  • Excellent communication skills
  • Passion for games

Send resume and cover letter to:

Red 5 Studios Email:

This entry was posted on Monday, April 2nd, 2012 at 1:02 pm and is filed under Jobs.
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