<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Red 5 Studios &#187; Jobs</title>
	<atom:link href="http://www.red5studios.com/category/jobs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.red5studios.com</link>
	<description>Home of Red 5 Studios</description>
	<lastBuildDate>Mon, 06 Sep 2010 11:20:23 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Senior PHP Web &amp; Database Developer</title>
		<link>http://www.red5studios.com/2010/06/seniorphp-web-database-developer/</link>
		<comments>http://www.red5studios.com/2010/06/seniorphp-web-database-developer/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 01:30:00 +0000</pubDate>
		<dc:creator>Red 5</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.red5studios.com/?p=352</guid>
		<description><![CDATA[What&#8217;s It All About
You love programming useful web applications to enhance the gamer’s experience, and finding ways to get the most performance out of databases. Your work extends the game into the real world, and lets gamers interact with the game remotely from any web enabled device. You enjoy building communities online, and finding ways [...]]]></description>
			<content:encoded><![CDATA[<h4>What&#8217;s It All About</h4>
<p>You love programming useful web applications to enhance the gamer’s experience, and finding ways to get the most performance out of databases. Your work extends the game into the real world, and lets gamers interact with the game remotely from any web enabled device. You enjoy building communities online, and finding ways to make game data interesting and useful. You also deeply enjoy the challenge of scaling web and database functionality to handle millions of gamers, using smart programming, exploring the latest open source tools and languages, and a critical eye for performance.</p>
<p><span id="more-352"></span></p>
<h4>A Typical Day</h4>
<p>You and your team attend a kick-off milestone meeting where you are charged with designing and implementing the best character viewer for the game that you can think of.  You break out into a planning session with your web designer and community manager and quickly sketch out a few ideas. Using rapid development and prototyping, you get a skeleton of the web application up and running and deploy it to the rest of the company for feedback. After several rapid cycles of deploying, testing and iteration, the web designer puts the final touches on the graphics and the milestone is done.</p>
<h4>Who You Work With the Most</h4>
<p>You work closely with the community manager, designing and developing applications that help build great gaming communities. You also work closely with the development team, finding ways to extend the game into the world wide web and web enabled devices.</p>
<h4>What You&#8217;ve Done Before</h4>
<ul>
<li>Proven track record of delivering successful web applications with scalability</li>
<li>Buzzword Compliant (PHP, Zend, jQuery, Javascript, HTML, XMLRPC)</li>
<li>Experienced with LAMP (Linux, Apache, MySQL, PHP)</li>
<li>Strong experience developing secure systems</li>
<li>Strong understanding of MySQL scalability techniques (sharding, memcache, and others)</li>
<li>Passion to design the best web applications and online communities</li>
<li>Passion for games</li>
</ul>
<p>Send resume and cover letter to:</p>
<p>Red 5 Studios Email: <a href="mailto:jobs@red5studios.com">jobs@red5studios.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.red5studios.com/2010/06/seniorphp-web-database-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FX Animator</title>
		<link>http://www.red5studios.com/2010/06/fx-animator/</link>
		<comments>http://www.red5studios.com/2010/06/fx-animator/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 21:31:17 +0000</pubDate>
		<dc:creator>Red 5</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://www.red5studios.com/?p=343</guid>
		<description><![CDATA[What&#8217;s It All About
You are a talented artist that enjoys the challenges of expressing abstract ideas through the animation and creation of visual effects. You enjoy tweaking particle generators and designing new ways to make something explode or burn or making waves crash on the shore. You have experience working with organic and mechanical effects [...]]]></description>
			<content:encoded><![CDATA[<h4>What&#8217;s It All About</h4>
<p>You are a talented artist that enjoys the challenges of expressing abstract ideas through the animation and creation of visual effects. You enjoy tweaking particle generators and designing new ways to make something explode or burn or making waves crash on the shore. You have experience working with organic and mechanical effects and are able to represent a magic missile as easily as an exploding grenade.</p>
<p><span id="more-343"></span></p>
<h4>A Typical Day</h4>
<p>You sit down with a team of designers and animators to discuss a new ability for players; including how the ability works and brainstorming some ideas for the visual effects. After the meeting, you head back to your desk to start creating a particle system that will express the new ability. You come up with a few examples and gather feedback before adding it to the game for everyone to take a look.</p>
<h4>Who You Work With the Most</h4>
<p>You end up working with the designers, animators and technical artists the most. Making sure that the effects match the systems that have been designed as well as making sure the performance requirements are met.</p>
<h4>What You&#8217;ve Done Before</h4>
<ul>
<li>Experience creating and animating expressive visual effects utilizing Photoshop, Unreal, and 3d Studio (or equivalent programs).</li>
<li>Ability to create natural and fantastical effects based on design requirements.</li>
<li>Understanding of technical requirements and performance considerations for effects pipelines.</li>
<li>Ability to work alone and as part of a team.</li>
<li>Able to match existing art style guides.</li>
<li>A passion for games.</li>
<li>Previous games experience is a bonus.</li>
</ul>
<p>Send resume and cover letter to:</p>
<p>Red 5 Studios Email: <a href="mailto:jobs@red5studios.com">jobs@red5studios.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.red5studios.com/2010/06/fx-animator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Senior Game Designer</title>
		<link>http://www.red5studios.com/2010/02/senior-game-designer/</link>
		<comments>http://www.red5studios.com/2010/02/senior-game-designer/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 21:41:06 +0000</pubDate>
		<dc:creator>Red 5</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://67.23.40.173/?p=116</guid>
		<description><![CDATA[What&#8217;s It All About
You can’t get enough of playing and designing multiplayer,  competitive shooters. You are almost always at the top of the ranks and  have a deep understanding of what makes for fun and competitive  gameplay. But you also are able to identify with the needs of casual  gamers, recognizing [...]]]></description>
			<content:encoded><![CDATA[<h4>What&#8217;s It All About</h4>
<p>You can’t get enough of playing and designing multiplayer,  competitive shooters. You are almost always at the top of the ranks and  have a deep understanding of what makes for fun and competitive  gameplay. But you also are able to identify with the needs of casual  gamers, recognizing the activities, hooks and helpful UI and feedback  elements that will draw more players into your game.</p>
<p><span id="more-116"></span></p>
<h4>A Typical Day</h4>
<p>After enjoying a nice cup of coffee, you jump into a meeting with  your feature team: a cross-disciplinary group of artists, designers and  programmers that is responsible for weapons design. You realize that a  good weapon has to function, feel, look and sound great, so you and the  team brainstorm the look and feel of a new weapon you’ve been planning  with the designers before dividing up the tasks. You agree to meet back  in a day or two to see how things are coming along. Meanwhile, you jump  into your second feature team in charge of a particular map for the  game. You describe the new weapon that you’ve been planning with the  other team, and you quickly sketch out a few ways that it could be  useful in the new map. The whole team gets excited about the  possibilities, and working together with the weapons team, sets a goal  to get weapon and map into next week’s playtest.</p>
<h4>Who You Work With the Most</h4>
<p>You work closely with the Lead Designer and Class Lead to help set  up overall goals for the gameplay and co-ordinate with the team to  rally around a common vision. On your feature teams, you are often  working with artists and programmers, and together directly implementing  the feature your team is responsible for.</p>
<h4>What You&#8217;ve Done Before</h4>
<ul>
<li>Experience designing combat systems, levels or other key design  elements for multiplayer online shooters.</li>
<li>Excellent Communication and Organizational skills</li>
<li>Passion for playing online shooters at a competitive level</li>
<li>Great people skills, able to work in multi-disciplinary, team  oriented environments.</li>
<li>A sense of fun.</li>
</ul>
<div>
<p>Send resume and cover letter to:</p>
<p>Red 5 Studios Email: <a href="mailto:jobs@red5studios.com">jobs@red5studios.com</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.red5studios.com/2010/02/senior-game-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Senior Network Gameplay Programmer</title>
		<link>http://www.red5studios.com/2010/02/senior-networkgameplay-programmer/</link>
		<comments>http://www.red5studios.com/2010/02/senior-networkgameplay-programmer/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 21:38:52 +0000</pubDate>
		<dc:creator>Red 5</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://67.23.40.173/?p=112</guid>
		<description><![CDATA[What&#8217;s It All About
You look at massively multiplayer online games as a collection of  systems and code. You love watching players encounter the new features  and systems you’ve written, allowing them to interact with the world and  perhaps even create new things within it. Item creation, guild systems,  spells and abilities—anything [...]]]></description>
			<content:encoded><![CDATA[<h4>What&#8217;s It All About</h4>
<p>You look at massively multiplayer online games as a collection of  systems and code. You love watching players encounter the new features  and systems you’ve written, allowing them to interact with the world and  perhaps even create new things within it. Item creation, guild systems,  spells and abilities—anything the players can interact with is in your  purview.</p>
<p>During the design process you’re all about prototyping game systems, and  both before and after release you want to make sure the logic on the  server that governs these systems is sound. Building upon the  fundamental server architecture, you and the other gameplay programmers  code the systems players will utilize over and over again.</p>
<p><span id="more-112"></span></p>
<h4>A Typical Day</h4>
<p>You spend your morning working with the design team going over a  prototype for the spells and class abilities system. It’s important you  determine what underlying technology is necessary if you’re going to  make the system work. After coming up with a basic plan you meet with  the server and AI engineers to make certain the technology groundwork  exists to implement the feature. You outline a basic specification on  the wiki and pass it around for input. While you are waiting on  feedback, you hit the bug database and knock off the last remaining  issues with the last system you implemented.</p>
<h4>Who You Work With the Most</h4>
<p>You collaborate with the other programmers before implementing any  new features or procedural changes, trying to get the best idea on how  to tackle any issue. You also spend a lot of time working with the  design team. You’re part game designer yourself, but with your  programming knowledge you’re able to ask questions and steer the game  designers toward feature solutions that take advantage of your existing  code and technology. When they propose a feature, you can come back with  mechanical solution suggestions that make sense, both to the  programmers and the designers.</p>
<h4>What You&#8217;ve Done Before</h4>
<ul>
<li>4+ years C/C++ programmer</li>
<li>2+ years programming PC games</li>
<li>Networked multiplayer experience</li>
<li>Experience working closely with designers</li>
<li>Excellent and self-driven optimizer</li>
<li>Passion for games and MMOs</li>
</ul>
<div>
<p>Send resume and cover letter to:</p>
<p>Red 5 Studios Email: <a href="mailto:jobs@red5studios.com">jobs@red5studios.com</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.red5studios.com/2010/02/senior-networkgameplay-programmer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Senior Tools Programmer</title>
		<link>http://www.red5studios.com/2010/02/senior-tools-programmer/</link>
		<comments>http://www.red5studios.com/2010/02/senior-tools-programmer/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 21:37:04 +0000</pubDate>
		<dc:creator>Red 5</dc:creator>
				<category><![CDATA[Jobs]]></category>

		<guid isPermaLink="false">http://67.23.40.173/?p=108</guid>
		<description><![CDATA[What&#8217;s It All About
Your work makes a game overflowing with awesome content possible.  Excellent tools double or triple the productivity of each designer and  artist, and make the impossible, possible.  You believe tools shouldn’t  be “rough around the edges”; they should be polished, well thought-out,  and most of all, FUN [...]]]></description>
			<content:encoded><![CDATA[<h4>What&#8217;s It All About</h4>
<p>Your work makes a game overflowing with awesome content possible.  Excellent tools double or triple the productivity of each designer and  artist, and make the impossible, possible.  You believe tools shouldn’t  be “rough around the edges”; they should be polished, well thought-out,  and most of all, FUN to use. If the tools you  create don’t match the highest standards, how can the games you design?</p>
<p><span id="more-108"></span></p>
<h4>A Typical Day</h4>
<p>You start off spending your morning finishing off a new, fast,  indexed search system for game assets.  It’s finally done, and the  artists who normally spend ten minutes at a time thrashing around just  to find one specific asset can now spend more time drawing and less time  searching.  That three weeks of work just saved the team years of  effort, and you can see the results in their productivity. Afterward,  while looking through your email, you notice one of the designers  mentioning he’s been spending a lot of time doing a task you realize  could be automated.  You outline a fix that should make the designer’s  life easier, get a design together, and start working on a new tool.</p>
<h4>Who You Work With the Most</h4>
<p>Because the editor interfaces with everyone, you end up working  with the entire team.  You work with gameplay programmers extensively,  defining data standards and supporting new features for the designers  and artists to use. You work with designers, artists, and world  builders, figuring out what tools you can create to improve their work  and talking to them about their needs and what new features you can  implement.</p>
<h4>What You&#8217;ve Done Before</h4>
<ul>
<li>Prior experience creating great tools, user interfaces or  workflows.</li>
<li>Significant experience and capability with C#.</li>
<li>Deep understanding of threading and event model within C# and WPF a plus.</li>
<li>Additional experience with C/C++</li>
<li>Experience integrating applications with SQL  databases.</li>
<li>Experience designing &amp; implementing GUIs.  WPF  experience a plus.</li>
<li>Passion for creating great online games.</li>
<li>Great people skills, able to work in multi-disciplinary, team  oriented environments.</li>
<li>A sense of fun.</li>
</ul>
<div>
<p>Send resume and cover letter to:</p>
<p>Red 5 Studios Email: <a href="mailto:jobs@red5studios.com">jobs@red5studios.com</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.red5studios.com/2010/02/senior-tools-programmer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
