Jobs
Join the Tribe
People are our passion. We crave talented, creative individuals who are driven to make the best online games in the world. And we go to great lengths to find them, with award winning recruiting programs like the Golden Ticket campaign.
The biggest thing we look for besides talent, is culture. We like to think of ourselves as a tribe of inspired gamers. And like any tribe, we’re a family. We work in small, interdisciplinary teams, and how we work together is just as important as any individual contribution. In this way, our sum is greater than our parts, and the tribe grows stronger with each new member.
What’s It All About
You can’t get enough of playing and designing multiplayer, competitive shooters. You are almost always at the top of the ranks and have a deep understanding of what makes for fun and competitive gameplay. But you also are able to identify with the needs of casual gamers, recognizing the activities, hooks and helpful UI and feedback elements that will draw more players into your game.
What’s It All About
You love designing spaces for groups of players to strut their stuff. You live for the hoots and hollers that erupt during a gameplay test based on the levels your team has created. You also love coaching and developing new talent, driving their creativity to create compelling multiplayer competition. You have a strong sense of level flow, balance and timing, but you also have an artistic side, and are comfortable working with artists to ensure your levels are as breathtakingly beautiful as they are fun to play.
What’s It All About
You look at massively multiplayer online games as a collection of systems and code. You love watching players encounter the new features and systems you’ve written, allowing them to interact with the world and perhaps even create new things within it. Item creation, guild systems, spells and abilities—anything the players can interact with is in your purview.
During the design process you’re all about prototyping game systems, and both before and after release you want to make sure the logic on the server that governs these systems is sound. Building upon the fundamental server architecture, you and the other gameplay programmers code the systems players will utilize over and over again.
What’s It All About
You are driven to solve difficult architectural challenges in the design and implementation of server clusters and client/server game programming. You enjoy figuring out how to get the most out of multi processor servers and limited bandwidth to support great online gameplay. You are comfortable with complicated multi-threaded environments and asynchronous network code and understand the complexities of highly scalable server architectures.
What’s It All About
Your work makes a game overflowing with awesome content possible. Excellent tools double or triple the productivity of each designer and artist, and make the impossible, possible. You believe tools shouldn’t be “rough around the edges”; they should be polished, well thought-out, and most of all, FUN to use. If the tools you create don’t match the highest standards, how can the games you design?
What’s It All About
You breathe life into the worlds we create. Whether you’re animating a character with two legs or six legs, you make their movements believable and memorable. From the smallest, nuanced gesture to all-out action, your understanding of weight and timing transcends the 2D confines of an animation program, making the player truly connect with their characters and the enemies they fight.
What’s It All About
As a technical artist, you live in the world between code and color. You love to figure out how to make a graphics engine sit up and beg, rendering visual effects that inspire and motivate players. You are equally comfortable whipping up a MaxScript or MEL script, as you are jumping into HLSL to tweak a shader.