Red 5 Studios is dedicated to bringing together millions of gamers across the world by creating immersive worlds, intriguing stories and compelling characters. We believe that online games and persistent worlds are the future of video games.

Wow. That’s the only word that I can really use to describe the whirlwind of things that have happened since we announced Firefall at PAX in September of last year. Let me try to give you the highlights of the past few months…

  • We announced Firefall! (yes, you knew this already)
  • Our Firefall community and beta signups has grown to over 80,000 people (you can register here).
  • We visited China and got to show Firefall to tons of new people.
  • We moved into a brand new office space where the company can grow.
  • We’ve held multiple in-house play tests with external testers and got some great outside feedback on the game.
  • We grew the company by nearly 15%

It has been a crazy few months and things are only going to get crazier as we creep closer and closer to the launch of Firefall at the end of this year. Be sure to keep your eye on our Twitter account, our Facebook page, this site, and for more news, upcoming events, and more.

Thank you to all of our friends, family, and fans for their support as we move into the busiest time of a long development process.

Seattle, WA (PRWEB) September 3, 2010

Today, at the Penny Arcade Expo (PAX), Red 5 Studios™ announced Firefall™, the studio’s first title. Due for release near the end of 2011, Firefall is a team-based action shooter that thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay.

The team at Red 5 Studios® includes a wide variety of talented individuals who have helped develop award-winning games, including the team lead for World of Warcraft and the lead designer behind the groundbreaking Tribes franchise. “When I founded Red 5, I knew I wanted to do something different than anything I’d done before.” says CEO and Chief Creative Officer Mark Kern, who led the development for World of Warcraft. “I wanted to take the best of what I learned making online games and bring that to skill-based shooters.” Scott Youngblood, Firefall’s Lead Designer, couldn’t agree more. “When Mark brought me on to help design Firefall, it was obvious to me that he was dedicated to building something different. With Firefall, I’m finally able to make the game of my dreams.”

Firefall paints a beautifully devastating vision of Earth, 200 years in the future. The promise of a new clean energy source, Crystite, leads to the disastrous arrival of the Melding, a hostile energy storm that engulfs most of our home planet. Earth’s surviving humans must band together in the eye of the Melding storm to save our species. Unfortunately, a new danger emerges as a bloodthirsty race known as The Chosen threatens humanity’s survival.

Players of the game will be able to customize their characters through Firefall’s battleframes system, which will not only allow them to specialize in their favorite style of play, but also give them the flexibility to swap and trade their way to new configurations on-the-fly.

Firefall will feature a free-to-play model that allows players to experience every detail of the vibrant world without having to pay a single penny. Updates to the game, dynamic world events, and other content will also be offered without a price tag, while a marketplace will allow fans to purchase optional enhancements.

Red 5 Studios is currently accepting applications for the beta program of Firefall. For more information, please visit Firefall’s official web site at

About Red 5 Studios:
Red 5 Studios is an online game developer located in California, founded by Mark Kern, former team lead for World of Warcraft. Red 5 Studios is dedicated to bringing together millions of gamers across the world by creating immersive worlds, intriguing stories and compelling characters. They believe that online games and persistent worlds are the future of video games.

At Red 5, we believe that it takes great people to make great games. We’re happy to announce that we’ve added quite a few people to our family over the past couple months. On the art side, we have Genna H. who’s previous experience on franchises such as Guitar Hero and Tony Hawk have helped her hone her exceptional animation skills. As the yin to Genna’s yang, we have Lucas C. who is also a talented animator with titles such as The Sopranos: Road to Respect and Six Flags Fun Park showcasing his abilities at both ends of the gaming spectrum.

In addition, we have J. Axer providing his amazing Wacom skills to create impressive concepts for Red 5′s project. Adding that touch of shock and awe to the game is Marc M., our technical artist, who is working on shaders and particles to really make things pop… literally.

We also added another level designer in the form of Stephen O. With his extensive background in shooters, most recently Global Agenda, Stephen humbles us all with his expertise. Rounding out our full-time hires is Ben Y. who keeps everything in the office running as our systems administrator.

Last, but not least are our new summer interns. Dylan and Tina are both assisting on the art team and doing a wonderful job. No injuries during the intern hazing phase either; a definite first.

We’re still looking for more! So if you want to join the tribe, be sure to check out our Jobs page.

While the Internet might be full of tricks and teases today, we at Red 5 thought it would be nice to buck the trend and simply share a few more pieces of art for our upcoming game. Take a look at the Media section to see everything we’ve posted so far. Happy April Fools day. Your shoes are untied.